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READ.ME
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Text File
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1987-04-09
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11KB
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219 lines
MONOPOLY [6.4]
This Monopoly adaptation is designed to be played intuitively and really
should not require any explanation or rules. Even if you are not
familiar with the original board game, it will be simple to catch on
from the program. The computer won't let you break any rules and will
keep track of all your properties, houses, hotels, rents, and money.
Two to four players may participate.
During the DiceRoll: pressing F1 will toggle sound on or off.
pressing F2 will allow you to save the game
you are presently playing to disk or just
quit the game.
A saved game may be reloaded by pressing F2 during the 'Who are the
players?' entry section. Or you may include the filename of the
SavedGame file in the command from the DOS prompt. For example:
A>MONOPOLY JOHNMARY.FRI
If you encounter any logic errors or problems in the program please let
me know. If you enjoy it, please let me know too. Programmers need
compliments.
Don Phillip Gibson
910 East 11th
Winfield, KS 67156
Though this MS-DOS adaptation is copyrighted, I encourage free distri-
bution through bulletin boards or by passing a copy along to a friend.
Please be certain that all eight files: MONOPOLY.COM, MONOGRAF.GRA,
MONOCODE.CHN, MONOCODE.000, MONOCODE.001, MONOCODE.002, MONOCODE.003,
and this READ.ME file are grouped together.
You are specifically prohibited from making any charge for this
Monopoly game or from distributing any modified versions without
written permission from the author. It must not be distributed by any
commercial establishment except as a free item. Non-profit users'
groups are granted permission to assess a handling fee not greater than
$6 for media, postage, and overhead.
For those who are curious, the source code was developed on a Tandy
1000 in TurboPascal. The project was started as an exercise to teach
me that language. I have high praise for Borland's TurboPascal
environment. It is a joy to work in. And I also have high praise for
my Tandy 1000.
The individual files function as follows: MONOPOLY.COM simply loads
the TurboPascal library and checks that the other six game files are
present on the logged drive and directory. It then chains to
MONOCODE.CHN which has the actual game code. The four MONOCODE files
with numbers as extensions are overlay files. You will occasionally be
aware of a disk access as they come in and out. The various graphics
figures were drawn with separate programs and are stored in arrays in
MONOGRAF.GRA.
Version 3.1 was the first distributed version and appeared on CompuServe
November 30, 1985. Some minor tinkering resulted in 3.21 - 3.23.
Version 4.0, issued December 12, 1985, added the SoundOff option and
corrected a rule misinterpretation in the previously distributed 3.x
versions that led to overcharging when unmortgaging property. 4.1
appeared a day later when I found two noises in the Community Chest and
Chance section which were not controlled by SoundOff.
Version 5.0, issued December 18, 1985, added the SaveGame feature. I
consider it to have a serious flaw that can lead to an impossible game
end resolution if you are restarting a previously saved game.
Version 5.1 was issued the very next day to correct that flaw. I had
neglected to save the counters identifying where the next house could
be built in each color group. There was no version 5.2 distributed.
Version 5.3, dated December 22, 1985, became a little smarter during
end of game routines when more than two players began the game. When
just two players remained, the game learned that it didn't need to ask
who you were selling to or buying from.
Version 5.4 had very little distribution, but learned some new smarts
in handling color group transactions.
Version 5.5, issued March 3, 1986, got rid of all usage of DarkGray
against Black in the game. Too many monitors just won't show DarkGray.
Many people weren't seeing my name, my copyright, or the brief
instruction line at the bottom of the opening screen! It also added a
limited quit function.
Version 5.6, issued April 11, 1986, corrected one rarely encountered
grammatical error, "There are 1 units on ...", when purchasing or
returning houses or hotels.
Version 5.7, issued June 13, 1986, corrected an earlier failure to
charge ten times the dice roll for a utility if the other utility is
owned but mortgaged. A sharp-eyed player in Texas caught that one. It
also added a net worth report for each player when the game was quit or
saved before a true winner emerged. And, though Parker Brothers' rules
are a bit vague, it changed the way play is handled after you roll
doubles to get out of jail. Many of you had asked that a second turn
not be allowed then, so that was cut out.
Version 6.0 was issued November 1, 1986. It was a major enough revision
to deserve a new number. It added two significant new features which
had been requested by many users, and incorporated a few other changes
that I felt were appropriate:
-View the board is a new choice on the Doing Business menu, and
has been The Most Frequently Requested Addition. Apparently a
lot of you like to have a chance to see who is coming close to
your property to help in making some property improvement
decisions. This is a text-screen and thus can use all
available colors. It gives the players' names by their present
location, gives a count of houses or hotels on each property,
and also includes the familiar Property Status display.
-Property now may be traded for payment of rent in those
situations where you have insufficient cash to pay the landlord
and the landlord has insufficient cash to buy from you. This
'P' option appears on the Doing Business menu only when
appropriate.
-Audit the accounts is another new choice on the Doing Business
menu. It gives the same net worth report that has appeared at
the end of the game since version 5.7. (Mortgaged properties
are calculated at half their face value for the audit. Be
aware that Income Tax is figured on the full value of mortaged
holdings. The government always gets its full share.)
-The blue window appearing when you land on unowned property
formerly allowed a Go on with game option in addition to
Purchase, Auction, or do Business first. I found that some of
my friends were too quick in pressing that G key, and the rules
are quite specific that if the player does not wish to purchase
that property it must be offered for auction. I can't imagine
that someone in the game won't bid at least $1 for any
property. So the Go on option has disappeared.
-A chance to correct spelling or capitalization errors after
entry of the player's names has been added.
-The name of a previously SavedGame file may now be specified
directly from the DOS prompt when starting the game.
Version 6.0a, issued November 8, 1986, changed the MONOPOLY.COM initial
program slightly so that it became unnecessary to have a statement in
CONFIG.SYS for FILES=9 or more. This was giving a few people trouble.
Version 6.1, issued December 6, 1986, added a count of houses and
hotels on the ColorGroup menu used when you buy or return improvements.
It also put that Go on with game option back on the Blue Window -- did
I ever hear complaints! And that silly Go Back Three Spaces noise got
a little classier.
Version 6.2, issued January 27, 1987, changed the phrasing of the
inquiry when trading Property for rent. It had been a bit confusing;
you can agree on a value less than, equal to, or greater than the rent
due. There were also some minor internal changes.
Version 6.3, issued February 24, 1987, made only internal changes of
which the player is unaware.
Version 6.4, issued April 9, 1987, did some fine tuning of the timing
when being played with the SoundOff option, and also allowed you to
begin the game in SoundOff mode by including a /s switch on the DOS
command line. The /s may precede or follow the name of a SavedGame
file, if any.
Three special request editions are available from me for a $6 handling
charge.
-There is an eight-color edition of 5.3 for those of you with
monitors that do not show the full sixteen colors.
-There is a 'monochrome' edition of 5.4 that attempts to make
everything more readable when played on most monochrome
systems. There is tremendous variation in monochrome equipment
though, and I can't guarantee you can read every screen decently.
A color-graphics card is still required. As best I can
determine from some problem reports, the Hercules type monochrome
graphics cards apparently do not prove compatible with
TurboPascal's extended graphics procedures.
-There is an edition of 6.2 designed for blind players using
speech synthesizers connected to their computers. It adds a
'Listen to the status' option which gives a "verbal" report of
the same sort of information usually provided by the 'View the
board' function.
My personal distribution of Monopoly previously has mostly been limited
to CompuServe's IBMNEW and TRS80PRO forums plus my hometown's bulletin
board, 9th & Main. Beginning with version 6.0 I will also provide
major revisions to GEnie's IBM PC RoundTable.
9th & Main bulletin board serves as the primary support board for the
game. It will always have the most recent game version, even if the
changes are trivial, as well as the TurboPascal source files. You may
call that board at 316 221-3276, 8N1, 3/12/2400 baud. You'll find it a
friendly board, easy to get into, with full downloading privileges on
the first call.
I have been flabbergasted at the response the game has received. There
have been well over a thousand downloads from CompuServe. The exact
number becomes obscure as the Data Libraries get rearranged from time
to time and the counts get reset to zero. Those CompuServe downloads
have been shared over and over again. The game apparently appears also
on hundreds of bulletin boards in the United States and is offered on
information services other than CompuServe. And somehow it is being
distributed in Eastern Asia and in Europe -- I have no idea how, I've
just had thank you letters from there.
Many of you have written or called or E-mailed me with your thanks,
suggestions, and requests. Those communications are very much
appreciated and keep my ego sufficiently stroked to continue making
revisions.
dpg April 9, 1987